Happy to have participated in this years manifestation of the Dutch Playful Arts Festival, in my opinion the spearhead of Playful Design. From their website
to explore new directions in playful arts and learn more about current developments in this field … The intersection of visual art, performance art and playful design in order to encourage social interaction.
This years theme was ‘Bodies at Play’ and this is where I coined the term Play-Out, as opposed to regular Work-Outs; I believe that if a physical activity is fun to do in itself, there is no sense of ‘Work’, just ‘Out’, still reeping the benefits of the physical outing of energy.
The theme of this Play-Out was Animals. Isn’t the idea of an animal ‘working out’ ridiculous? Yet, naturally, they do engage in physical activities with the sole purpose of keeping their body in shape. For example; think of a dog yawning, putting it’s full body into it. So, more to come, have a peep at the presentation slides and a snippet of the Play OUT!
Had such a great time working with the JES youth-counseling organisation in Belgium. We started with a short theoretical part about the foundations of Play and creating the safe-space of play we call the Magic Circle. We then actually escaped the conference room we we’re in (trough the window)
to take to the field. Great to share some of my favourite games with people that are able to apply them in a social context.
Playful Revolution had a great time at the w00t Copenhagen Play Festival 2015. Another gathering of like-minded designers and visitors of this emerging scene I like to call ‘Playful Arts’; Interactive Intallations, Urban Games, Arcade Games, Folk Games anything goes, really.
This year the contribution by Playful Revolution was a Physical Game Design Seminar, commisioned by Roskilde University. The assignment was simple but clear: ‘Design a Physical Game that will be played during a musical concert’. Important Design Parameters were interaction artist vs. audience and interaction audience vs. audience.
The course was held over a period of 2 months, with weekly skype sessions for the concept phase, and a 3 day intensive seminar on location with playtesting and rehearsals.
We had loads of fun and the frantic, rave-like party game that was produced made me proud to be part of this emerging scene.
more pictures by me from w00t Copenhagen Play Festival 2015 here: Google Photos
The Playful Revolution goes Copenhagen!
w00t Festival is all about physical play. This year the Revolution will contribute to the festival hosting a Physical Crowd Game design course, at Roskilde University. The interdisciplinairy student group has been designing a crowd game for a musical concert setting.
check out the w00t programme, a great line-up of the emerging Playful Arts Scene
A group of students from Roskilde University have in cooperation with a game designer Sylvan Steenhuis developed a new concept combining music and game with focus on interaction. The concert will be an interactive experience, providing the audience to be an active, co-creative part of the concert. The combination of music and game will open up to a common experience for the audience and artist, and in this way try to further develop the interaction between the two art forms.
Ludic Interventions experimenting with the ‘Magic Triangle’, as opposed to that ‘other’ magic shape referred to in game design. a collaboration for Playful Jam @ New Gamegrounds, Brakke Grond, Amsterdam, Netherlands